StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","FlakShell","Normal",3000,2200,0,0,0,0,1,1,1,8,0,0,1,0,120,120,0.1,"Normal",1,0,0)
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"hgn_burstcannonburst")
AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"hgn_burstcannonburst")
AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"hgn_smallempburst")
AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"hgn_smallempburst")
setPenetration(NewWeaponType,5,1,{
  PlanetKillerArmour = 0,
})
setAccuracy(NewWeaponType,1,{
  Fighter = 0.005,
},{
  Corvette = 0.15,
},{
  munition = 0.05,
})
setAngles(NewWeaponType,0,-180,180,-10,60)
setMiscValues(NewWeaponType,1.5,2)
addAnimTurretSound(NewWeaponType,"Data:Sound/SFX/ETG/SPECIAL/SPECIAL_ABILITIES_TURRET_ON")