StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","FlakShell","Normal",3000,2200,0,0,0,0,1,1,1,8,0,0,1,0,120,120,0.1,"Normal",1,0,0) AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"hgn_burstcannonburst") AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"hgn_burstcannonburst") AddWeaponResult(NewWeaponType,"Hit","SpawnWeaponFire","Target",0,0,"hgn_smallempburst") AddWeaponResult(NewWeaponType,"Miss","SpawnWeaponFire","Target",0,0,"hgn_smallempburst") setPenetration(NewWeaponType,5,1,{ PlanetKillerArmour = 0, }) setAccuracy(NewWeaponType,1,{ Fighter = 0.005, },{ Corvette = 0.15, },{ munition = 0.05, }) setAngles(NewWeaponType,0,-180,180,-10,60) setMiscValues(NewWeaponType,1.5,2) addAnimTurretSound(NewWeaponType,"Data:Sound/SFX/ETG/SPECIAL/SPECIAL_ABILITIES_TURRET_ON")